Table of Contents

Class ForEachTask<T>

Namespace
NanoByte.Common.Tasks
Assembly
NanoByte.Common.dll

A task that executes an action once for each element of a collection.

public sealed class ForEachTask<T> : TaskBase, ITask

Type Parameters

T
Inheritance
ForEachTask<T>
Implements
Inherited Members
Extension Methods

Constructors

ForEachTask(string, IEnumerable<T>, Action<T>, Action<T>?)

Creates a new task that executes an action once for each element of a collection.

public ForEachTask(string name, IEnumerable<T> target, Action<T> action, Action<T>? rollback = null)

Parameters

name string

A name describing the task in human-readable form.

target IEnumerable<T>

A list of objects to execute the action for. Cancellation is possible between any two elements.

action Action<T>

The action to be executed once per element in target.

rollback Action<T>

An optional action to try to undo changes made by action in case one of the invocations failed or the task was cancelled. Called once for each element for which action was called (even if it failed), in reverse order. Any exceptions thrown here are logged and then ignored.

Properties

Name

A name describing the task in human-readable form.

public override string Name { get; }

Property Value

string

UnitsByte

true if UnitsProcessed and UnitsTotal are measured in bytes; false if they are measured in generic units.

protected override bool UnitsByte { get; }

Property Value

bool

Methods

Execute()

The actual code to be executed.

protected override void Execute()

Remarks

State is automatically set to Started before calling this method, to Complete after a successful exit and to an appropriate error state in case on an exception. You can set additional TaskStates during execution.

Exceptions

OperationCanceledException

The operation was canceled.

IOException

The task ended with IOError.

WebException

The task ended with WebError.